"You Have a Destiny, My Son"
Jun. 3rd, 2007 12:03 amRPG.net has recurring flame wars on the subject of how much authority gamemasters should have over the players. The latest iteration included a debate on whether GMs are born or if it's learned skills. That inspired Rayp to say:
celticdragonfly is opposed to arranged marriages.
With the number of older roleplayers now rearing children perhaps we will find out whether GMing ability does inherit.Fortunately for Maggie, Jamie, and little should-be-here-by-now
If so, we can start a breeding program for GMs with the aim of producing the kwisatz haderach.
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Date: 2007-06-03 05:09 am (UTC)no subject
Date: 2007-06-03 05:10 am (UTC)Don't MAKE me get out my gom jabbar
Date: 2007-06-03 05:12 am (UTC)Step *away* from the spice.
Re: Don't MAKE me get out my gom jabbar
Date: 2007-06-03 05:25 am (UTC)Master planned or not, your kids are adorable.
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Date: 2007-06-03 05:50 am (UTC)My elven year-old daughter sent her first email a couple of weeks ago; it was to the GM of our game, and she cc'd the person playing the captain of the ship. I was so proud!
She hasn't tried GM'ing yet, but both her parents have been reasonably successful GM's -- and she likes to be in charge -- so I suspect I'll find out very shortly how this aspect of the genetic experiment went.
Kids
Date: 2007-06-03 11:55 am (UTC)Well I don't know my small horde of kids
Kids
Date: 2007-06-03 11:56 am (UTC)On the subject of selectively breeding super GMS. I think it's instinctual.
Otherwise you could never explain how I met Jenn.
BTW, ended up talking about you guys and the old Champions game two nights ago.
Corey.
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Date: 2007-06-03 12:42 pm (UTC)no subject
Date: 2007-06-03 02:43 pm (UTC)I'm going back to working on a new D&D campaign that will never be played (I've been working on the details for an entire world for about 5 years now, and no one has played more than 1 session. :P), and then it's off to paint more models for warhammer 40k.
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Date: 2007-06-03 05:00 pm (UTC)no subject
Date: 2007-06-04 02:58 am (UTC)Re: Kids
Date: 2007-06-04 02:58 am (UTC)no subject
Date: 2007-06-04 03:06 am (UTC)I mostly avoid railroading by giving the characters a built-in motive to go get involved in the situation (money, usually). The last time I had to push someone onto the track was a Firefly game:
GM: "As you approach the planet, you notice the spaceport isn't answering your messages.
Captain: "Oh-oh, maybe we better go someplace else."
GM: "You're low on fuel."
Captain: "Um . . . okay."
For some reason experience Traveller players are resistant to plot hooks. This came up again at the last con game I ran:
GM: "An NPC signs on as a passenger and says 'Hi, I'm a plot hook!'"
Captain: "I don't like it. Could be a trap."
Five players: "Of course it's a trap, it's the plot hook. Let's go do it anyway."
They wound up voting on it, 5:1. With all discussion in character, but the above is the metatext.
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Date: 2007-06-04 12:02 pm (UTC)no subject
Date: 2007-06-04 02:04 pm (UTC)no subject
Date: 2007-06-05 06:28 am (UTC):-)