ConDFW report
Feb. 23rd, 2004 12:19 pmFor a con where I started with being sick to the point of vomiting I had a really good time. I spent Friday and the first half of Saturday alternating lying in bed and helping chase the kids.
Steve Jackson's presentation was interesting. He's trying to do a lot of stuff to diversify the company. Most of it into computer and card games as opposed to the ones that I play, but I'll wish him well. I did suggest Awful Green Things would make a good first-person shooter, he was amused. There's still hope for Ogre Minis but GURPS India is Not To Be. Sigh. The "All Star Jam" GURPS book may be the first of a series. He didn't say this, but he might be aiming at those (like, sigh, me) who pick up the books more as reading material than to use for games. He got a guaranteed sale to me by putting
Ran into SJ again later chatting with
Sunday I went to the VorGURPS panel with Steve and Lois. The third artist has burned down, fallen over, and sunk into the swamp. The fourth artist's name is being kept secret in hopes avoiding whatever evil entity had noticed the first three. Steve: "I'm avoiding that word that begins with "C" and ends with "D" and has an "ur" in the middle." Lois: "I'm not." The two of them appeared to be very comfortable working on the project together, or maybe they're just feeling predator pressure. Lois is looking forward to having a reference book so she can look up everything about some planet she's revisiting. "Offhand remarks, the bane of continuity." Her agent will be getting a case of the books as story bibles for anyone wanting movie/TV options on her books. If this artist survives we'll get the book in 2005 (sigh). The good news is SJ is moving upscale, so we get hardcover, color illustrations, and more pages (yay!). Steve thinks Chalion would be tough to turn into an RPG, since the stories center about god-touched people who are very rare, rather than being more common adventurers.
Then it was
When the dinner crowd came back we had more chatting. Aaron introduced Brendan to the Squeak educational code and was impressed by how quickly he was picking up the language. I've always thought Brendan might have a future as a programmer, it's nice to see a CS prof agreeing. We're going to have to get Brendan a PC of his own with Squeak and maybe Python one of these . . . (sigh) years. I will say that as trying as Brendan can be at times he was a very good kid at this con. We finally had to go home so I could go to bed but we were having a great time.
Hopefully we can go to some more cons soon. Fencon is a definite. Aaron and Joy are trying to talk us into going to DragonCon but that's only a two-day weekend for me so that could be tough. But if I have the vacation time saved up it would be a great time. Linucon is also tempting. Though I think the best cons are the ones with Lois there, because that's where we'll find our friends.
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Date: 2004-03-03 07:12 am (UTC)Artist #3 crashed and died? Eugh! I hope that they are obtaining whatever pictures they can from each one, that suit, and hanging on to each. With 144 pages (a guess), and art on every other page, and each artist turning in, oh, 2 pieces before being claimed by the Curse of VorGURPS, that's 47 artists...
Hrm. May be a while. Bother.
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Date: 2004-03-03 07:41 am (UTC)Oh, it's great, I loved it. But I can't see myself playing it until the kids are out of the house. Fantasy wish-fulfillment for me is being the parents who can go dimension-hop while the sitters are locked in the house . . .
Hmmm--scenario idea. "Oh, and don't let Gramma and Grandpa spoil the kids." Maybe do that as an inverted game--players are kids and grandparents double-teaming the GM's crack sitters.
I hope that they are obtaining whatever pictures they can from each one, that suit, and hanging on to each.
I asked Steve about that--it's not happening. The explanation concentrated on the desire for artistic unity throughout the book and how multiple-artist books in the past hadn't looked as good. This was preceded by a quick mutter of "contractual difficulties" which I translate as "sorting out how much money would go to which artist would take longer than starting from scratch." Sigh.
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Date: 2004-03-03 10:59 am (UTC)You can always GM it for childless friends, though. I drew so much from personal experience...
The double-teaming thing -- that's nifty. Evil, too.
Pity they can't keep all the stuff from various artists! *cry*
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Date: 2004-03-29 07:34 am (UTC)no subject
Date: 2006-09-20 04:44 pm (UTC)no subject
Date: 2006-09-20 06:24 pm (UTC)