The Wall Street Journal is reporting on commodity price changes . . . in the World of Warcraft.
Okay, it's in the weekend/leisure section rather than the markets one, but it's a serious take on the issue. Apparently creating a "jewelmaker" character class is driving up the price of the raw materials they use. Just as economic theory would predict.
Okay, it's in the weekend/leisure section rather than the markets one, but it's a serious take on the issue. Apparently creating a "jewelmaker" character class is driving up the price of the raw materials they use. Just as economic theory would predict.
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Date: 2007-01-19 06:17 pm (UTC)Whereas before the expansion, copper ore and bars were cheap and plentiful, now they are significantly less so. I wish I'd thought of buying up a ton of it to resell at a massive profit in the first week or two. :-)
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Date: 2007-01-19 06:26 pm (UTC)no subject
Date: 2007-01-19 09:26 pm (UTC)no subject
Date: 2007-01-19 06:55 pm (UTC)no subject
Date: 2007-01-24 09:35 pm (UTC)Interesting comment by phanatic: One of the problems game designers face is "ways to get rid of gold" and one that very few games properly exploit (except for City of Heroes, which had other issues) is in-game customization: i.e. (pace Virginia Postrel0: Aesthetics.