Anyway, let's start writing some rules for this. What qualifies as reason to take a piece of clothing off? Bottom two players each turn? Failure to cross a tech boundary? Losing a city would make things go along faster, but the game sure wouldn't get completed...
Having the loser of each full game remove a garment would definitely cure anyone being under-age . . .
The garment-per-lost-city rule would let you start in full Elizabethans and still be naked before the Iron Age.
If we want to make fun in one game, I'd say use the calamity cards--anybody who gets one has to take something off. Random, just frequent enough to make it fun, and it'd add a whole new level of interest to the trading round. When someone offers you a gold, an ivory, and a third card, you have to ask yourself "is this about the game . . . or my boxers?"
Hmm.. Those tend to hit fairly often, as I recall. Of course, I only played Civ, not Advanced Civ, so maybe things are different. Still, I think there's kind of a target you want to aim for. Something like: Expect 5 lost items over one full game, +/-2 or so. Or something vaguely on that concept.
Now the important part: Where does this get playtested?
Calamities tend to vary by size of game. If you have four players with unlimited card-buying you're probably going to get hit every turn. Eight players with the offical buying rule will probably get a few each per game. So the rule might have to scale by number of players--4-5 only nontradable ones, 6 players only tradables, 7-8 all calamities. That's a pure WAG.
I'm such a nerd. I'm already mentally trying to design a spreadsheet that will produce a table of number of players vs. desired garment loss and which rule should be used for each . . .
As for playtesting . . . well, we discussed having a game at my place sometime, celticdragonfly will probably have an opinion on this. Getting players for the playtest is a separate issue . . . maybe I'll leave that up to you ;-)
Note to self: Add "Play a 'strip'-type game" to The List. Thinks, remembers.... Okay, revise to: "Play 'strip' variant of *conventional* game".
Civ, I think not. Way too slow, and requiring too much concentration on the *game* rather than than scenery. But, y'know, I don't think I've ever even seen/heard actual *rules* for that canonical game, strip poker. Just lots of references....
Do people actually *do* these things, or just talk about them?
no subject
Date: 2004-06-30 09:25 pm (UTC)Strip Advanced Civilization, Play-by-mail! Now with handy web-cam, so it's not totally pointless.
no subject
Date: 2004-07-01 05:44 am (UTC)no subject
Date: 2004-07-01 10:32 am (UTC)no subject
Date: 2004-07-01 06:18 pm (UTC)Anyway, let's start writing some rules for this. What qualifies as reason to take a piece of clothing off? Bottom two players each turn? Failure to cross a tech boundary? Losing a city would make things go along faster, but the game sure wouldn't get completed...
no subject
Date: 2004-07-02 12:47 pm (UTC)The garment-per-lost-city rule would let you start in full Elizabethans and still be naked before the Iron Age.
If we want to make fun in one game, I'd say use the calamity cards--anybody who gets one has to take something off. Random, just frequent enough to make it fun, and it'd add a whole new level of interest to the trading round. When someone offers you a gold, an ivory, and a third card, you have to ask yourself "is this about the game . . . or my boxers?"
no subject
Date: 2004-07-02 07:14 pm (UTC)Now the important part: Where does this get playtested?
no subject
Date: 2004-07-02 11:21 pm (UTC)I'm such a nerd. I'm already mentally trying to design a spreadsheet that will produce a table of number of players vs. desired garment loss and which rule should be used for each . . .
As for playtesting . . . well, we discussed having a game at my place sometime,
no subject
Date: 2004-07-03 11:28 am (UTC)[1] Willing female participants not included..."
no subject
Date: 2004-07-01 12:00 pm (UTC)Assuming of course, you've got a week long vacation.....
no subject
Date: 2004-07-02 09:16 am (UTC)Civ, I think not. Way too slow, and requiring too much concentration on the *game* rather than than scenery. But, y'know, I don't think I've ever even seen/heard actual *rules* for that canonical game, strip poker. Just lots of references....
Do people actually *do* these things, or just talk about them?